MAINProtect.h
char Code0[32];
main.cpp
SetDword(0x006C5602+1,(DWORD)gProtect.m_MainInfo.Code0); //-> ServerName(Non-PVP)
GETMAININFOGetMainInfo.cpp
char Code0[32];
GetPrivateProfileString("ServerName","GameServerCode0","",info.Code0,sizeof(info.Code0),".\\CustomServerName.txt");
CRIAR UM ARQUIVO CHAMADO "CustomServerName.txt"
COLE ISSO DENTRO DO ARQUIVO:
[ServerName]
GameServerCode0 = 1.02C TESTE ABC 123